![]() on weekends I like to spend my whole day in game. What is your playstyle (Casual,Semi-Casual,Hardcore)?: Semi-Casual. Lost Ark (got bored, might give a chance once again if it gets better I guess),ĭragon Saga (keep going back and forth but always end up quitting), Luna Online (All Private servers keep dying, and lately I don't feel like no longer playing multi client lol)Įden Eternal (another favorite, but I've lost interest in the private server due to combat, bored). PSO2NG (Might give a second chance if they applied more changes content wise and made it more entertaining)īlade and Soul (Like it but server feels dead), I also would like something anime style/chibi (Maplestory 2 left a HUGE HOLE in that regard - ), DOESNT need to have both. (and therefore, wasting my time playing a dead game lol). I just want to spend my time in a game that doesn't feel dead. Combat similar to Blade and Soul and Dragon Nest, which so far have been my favorite games gameplay-wise and PvP was fun, can be a Private server or official. I'm looking for something to fill the void, I like FF14 but currently can't afford the subcription, so looking for something F2P. If you're after an MMO which isn't determined to mimic Blizzard's ideas, if you're after an online experience with a unique visual aesthetic and an exciting world to explore, then please browse through the games similar to Blade and Soul below.What title says or if anything, a game that doesnt feel dead. It's a visual edge which adds an immense amount of satisfaction to the experience, and allows for faster, much more visceral, brawls between yourself and any nearby NPCs. You're not shifting them back slightly with a light punch, you're roundhouse kicking them across the room. ![]() ![]() You're not simply freezing them to the spot, you're pinning them down and punching their face in. While this might sound at first like a basic addition to any experience, it allows you to more actively get to grips with your enemy. Perhaps most importantly though, games similar to Blade and Soul allow you to grapple pin and throw foes. Even then, the addition of minor "super modes" to many classes means that timing your attacks has a new layer to it, hammering a foe back with successive strikes. Rather than sticking to a relatively static fight, it's just as important to predict and sidestep a blow as spamming healing abilities on an ally. You can actively deflect attacks of almost any kind, switch out tanks as needed between players and dance about bigger opponents. While most games treat raids as a simple case of performing a single role over and over again, throwing down abilities and holding your ground, what we have here is a very different story. What's also notable in games like Blade and Soul is how they approach old raid rules. Such a system allows you to more fluidly shift between roles as needed and, while distinct classes are still present in these games, you have greater fluidity in just how they perform their chosen role. While there are certainly more than a few blades which can be picked up, even then it serves as more of a multiplying factor for your other skills. Your skills in battle are decided more by the style you take, the stance you have and the techniques you learn over the weapon you carry. Each of these needs to stand out, to attract a constant influx of players, or risk death, and games like Blade and Soul are the ones which try to stand out from the crowd the most.įocusing less upon the expected sword and sorcery angle than you might expect, games like Blade and Soul focuses far more upon martial arts. No, you're building a gigantic realm intended to allow hundreds of thousands of players to fight, talk and trade in. ![]() You're not merely crafting a story, not merely forming a few settlements, when you create an MMO. Whatever else you might say about MMMORPGs, they offer developers a chance to design things no other game can offer. ![]()
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